![]() If you see an image, do you add noise to the image? Certainly, we have more precision in the center of our eyes. It's really hard, even if we had the robotic arm, to really say "this is exactly how people attack or play the game" so we need something that is reasonable in that aspect but there's always going to be more. People that play, if they get under pressure they might start making mistakes, and so on. The actions per minute is one obvious element of imposing some limits for agents but there are actually quite a few more, like how precise are the actions. The game was not only released - they actually patched the game based on balance issues between races that people find, so it's a really complicated process. ![]() I think the question of why we try to impose as many fairness constraints that seem reasonable as possible is mostly so that we don't break the game that has been carefully designed and actually evolved through many years. As I was saying, I don't want "rock" to suddenly be very powerful because then the game of rock-paper-scissors becomes uninteresting. So, what we wouldn't do is break the game, so to speak. ![]() The problem I think, especially in games like StarCraft, it's a game that's been designed with some of these limitations in mind. Why does fairness matter? Why are you limiting your agent? Why not simply treat it as a reinforcement learning problem and just try to win and see what comes out?
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